Posts Tagged ‘game’

Game Design: Squares

Posted: September 24, 2014 in collaborative work, Game Design
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For our first group assignment in Intro to Game Design with Nick Fortugno, my group was given the task of creating a game that used poker chips and any other element from another game. The only rule was that we were not allowed to modify or make anything to add to the game. What we came up with ended up being an interactive experience I would not have thought of in any other way. This was a collaboration between myself, Joo-Hee Yun, Dylan Shad and Pierce Wolcott.

We started off by designing the game so that players would place the chips on a grid with the goal of placing four chips in a row.  The grid we used was from Dylan’s kit of gaming pieces and consisted of half inch squares. A chip takes up four squares and may be aligned horizontally, vertically or diagonally. We limited the number of chips for each player to 8 so that when all of a player’s chips were placed they would then have to move existing chips on the board.


Two initial problems we faced with the game were that 1. the board size was too big and 2. the play was lacking something to make moving the chips more meaningful. We resolved this by constricting the board to 20 x 20 half inch squares and changing the goal from connecting four chips in a row to placing the chips so that they align in the corners of a square shape of any size that would fit on the board.


Here is the game description:



• Game is 2 – 4 players.

• Each player has a total of 8 pieces (which are different colored poker chips)

• Pieces are placed on grid consisting of half-inch squares that is 20 squares x 20 squares

• The grid is sized (1inch x 1inch) so that one poker chip takes up 4 grid squares.

• Players take turns placing poker chips on the grid one at a time.

» The Goal: Players score points by placing their poker chips so that they are in relationship to the corners of a square. The square can be as large or small as will fit on the board, but each poker chip must be an equidistant number of grid squares to its adjacent poker chip (top, left, bottom, right). The shape of a square may overlap with other players’ squares and chips, but only chip may be placed in 4 grid squares. (in other words players cannot place their chips on top of other player’s chips).

» When a player creates a square they score a point and remove the four chips belonging to that square from the board. On their following turns they then place the chips removed from the board rather than moving their chips that are on the board.

» The first player to score 3 points wins.

» Other players may strategically place their own pieces in order to block their opponents’ attempts to form squares.

» Once each player has placed all their poker chips they then must move an already placed chip.

Guess That NYC ‘Hood from Chris Henrick on Vimeo.

An in progress NYC neighborhood guessing game for the web that runs on Node JS via the Express framework and MongoDB with Leaflet JS, GeoJSON and Underscore JS. This was my final for Web 3: Javascript last semester, taught by Mani Nilchiani. The user navigates a map of New York City and selects neighborhoods that come from a dataset by PediaCities. Their guesses are checked against the neighborhood boundary data and then stored in a NoSQL database (MongoDB). If the guess is correct then the polygon for that neighborhood disappears from the map and they are color coded blue in the left part of the interface.

I’d like to make the game two player using web sockets so players could compete against one another, as well as add a timer to give a sense of urgency. There is also the possibility of making this game more in depth conceptually such as providing historical information about the neighborhood being guessed as commentary on gentrification in NYC.

Code for the project is available on GitHub.