Archive for September, 2014

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A project I worked on for a digital zine Elia Vargas is putting together. I also submitted this to a call for entries for the Istanbul Biennial, which was announced by Stamen Design. You may view the live / interactive version here.

Culture Code Cities Cells

In the last several decades cultural production has shifted from being shaped primarily by geographically separate places to a world that has become continually influenced by interconnected networks. The pivotal factor being that mobile devices and the web now mediate how many people experience their lives. In response, the data generated from these devices and shared across the web are informing how users of the technology view the world from their constant connectivity to email, social media and instant messaging. Thus we may choose to work from about any location at any time. We learn about events as they are unfolding. Time is now experienced in milliseconds rather than large hourly blocks (what’s on my Twitter feed vs. how has the news progressed since last evening?)

In this map the shape of the continents has been created from geotagged photos on Flickr. Nations and states / provinces are shown as Voronoi cells, also generated from Flickr user data (in a given place do Flickr users think it’s administrative area A or B?) Ten minutes of geotagged tweets collected on September 4th are shown in their temporal sequence that contrast with standard time zones which highlight on a mouseover. This map is an attempt to ask if we should rethink how we define time and place. Just as time was standardized following the advent of telecommunications and the rail roads, our computerized networks suggest the future of time is not what it used to be.

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Game Design: Squares

Posted: September 24, 2014 in collaborative work, Game Design
Tags: ,

For our first group assignment in Intro to Game Design with Nick Fortugno, my group was given the task of creating a game that used poker chips and any other element from another game. The only rule was that we were not allowed to modify or make anything to add to the game. What we came up with ended up being an interactive experience I would not have thought of in any other way. This was a collaboration between myself, Joo-Hee Yun, Dylan Shad and Pierce Wolcott.

We started off by designing the game so that players would place the chips on a grid with the goal of placing four chips in a row.  The grid we used was from Dylan’s kit of gaming pieces and consisted of half inch squares. A chip takes up four squares and may be aligned horizontally, vertically or diagonally. We limited the number of chips for each player to 8 so that when all of a player’s chips were placed they would then have to move existing chips on the board.

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Two initial problems we faced with the game were that 1. the board size was too big and 2. the play was lacking something to make moving the chips more meaningful. We resolved this by constricting the board to 20 x 20 half inch squares and changing the goal from connecting four chips in a row to placing the chips so that they align in the corners of a square shape of any size that would fit on the board.

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Here is the game description:

SQUARES

GAME DESCRIPTION

• Game is 2 – 4 players.

• Each player has a total of 8 pieces (which are different colored poker chips)

• Pieces are placed on grid consisting of half-inch squares that is 20 squares x 20 squares

• The grid is sized (1inch x 1inch) so that one poker chip takes up 4 grid squares.

• Players take turns placing poker chips on the grid one at a time.

» The Goal: Players score points by placing their poker chips so that they are in relationship to the corners of a square. The square can be as large or small as will fit on the board, but each poker chip must be an equidistant number of grid squares to its adjacent poker chip (top, left, bottom, right). The shape of a square may overlap with other players’ squares and chips, but only chip may be placed in 4 grid squares. (in other words players cannot place their chips on top of other player’s chips).

» When a player creates a square they score a point and remove the four chips belonging to that square from the board. On their following turns they then place the chips removed from the board rather than moving their chips that are on the board.

» The first player to score 3 points wins.

» Other players may strategically place their own pieces in order to block their opponents’ attempts to form squares.

» Once each player has placed all their poker chips they then must move an already placed chip.

Thesis Blog

Posted: September 12, 2014 in Uncategorized

I’m documenting my thesis progress on a separate blog. You may find it  here.